// About

A small studio, in no rush.

An independent game studio crafting handmade worlds and quiet, strange stories.

FatahChan Studio is a small, independent team building handcrafted games where art, mood, and writing matter as much as systems.

We grew out of a notebook of half-drawn cities, late-night soundtracks, and a stubborn belief that the best games leave room for silence.

Our first slate of titles begins shipping soon. Expect strange protagonists, soft neon, and one or two ideas you have not played before.

// 02 — Values

What we believe.

Three principles we keep coming back to. They shape what we build, and what we refuse to build.

01

Craft over scale

Small teams. Long timelines. Every frame on screen exists for a reason.

02

Mood is mechanic

Music, colour, and pacing carry the same weight as code. We design feel first.

03

Players, not metrics

No dailies, no FOMO loops. Games you can finish, return to, and miss.

// 03 — Team

The crew.

Four people, distributed across cities, all stubborn about the same things.

AF
Ahmad Fathallah
Founder · Creative Director

Writes the design docs, breaks the design docs, then writes them again. Previously shipped narrative tools at two indie studios.

YT
Yuki Tanabe
Lead Programmer

Twenty years of writing engines that nobody noticed, which is the highest compliment in this craft.

MP
Mei Park
Art Director

Painter first, illustrator second, technical artist when the deadline insists.

SR
Salim Roux
Composer · Sound Design

Records cassette loops in places you would never think to record, then makes them feel inevitable in-game.